Wizard Quest
The Concept
Imagine Pokémon-GO, but designed for real-world campus exploration and live event scavenger hunts. Wizard Quest was conceived and built during a 36-hour hackathon sprint at UGAHacks, where our team set out to combine interactive Augmented Reality (AR) and Computer Vision (CV) into an engaging web application.
How It Works
- Interactive AR/CV Layer: Players navigate physical locations while the camera interface overlays digital interactive quest objects, using computer vision to detect physical landmarks and validate puzzle completions.
- High-Performance Backend: Built with Python, FastAPI, and PostgreSQL to handle concurrent player check-ins, real-time leaderboard updates, and spatial location queries without lag.
- Gamified Quests: Players solve puzzles, collect virtual items, and complete location-based challenges with immediate feedback.
Hackathon Outcome & Leadership
As technical lead for a team of 3 engineers:
- I architected the FastAPI backend and database schema to guarantee zero-downtime performance during live demos.
- Coordinated git workflows, API contracts, and feature priorities under tight 36-hour constraints.
- Result: Wizard Quest won 1st Place in the Game Track at UGAHacks.